From 5ee43a12cd4653d2667b4bde99c7b978293d4878 Mon Sep 17 00:00:00 2001 From: Tu Puta Madre Date: Thu, 20 Aug 2026 08:18:31 -0600 Subject: [PATCH] 226HK.34619-Starfire --- .confORG/doom.org | 25 +++++++++++++++++++++++-- Time4.org | 7 +++---- 2 files changed, 26 insertions(+), 6 deletions(-) diff --git a/.confORG/doom.org b/.confORG/doom.org index e51c5fd..0310883 100644 --- a/.confORG/doom.org +++ b/.confORG/doom.org @@ -22,8 +22,6 @@ :global t :init-value t :keymap ale-mode-map) -(add-to-list 'minor-mode-overriding-map-alist - (cons 'ale-mode ale-mode-map)) (define-key ale-mode-map (kbd "C-") 'doom/reload) (define-key ale-mode-map (kbd "C-\\") 'evil-window-split) (define-key ale-mode-map (kbd "C-s") 'save-buffer) @@ -262,6 +260,27 @@ _MATAR DEFECTOS_ (setq org-todo-keywords '((sequence "TODO(t)" "WAIT(w!)" "|" "CANCEL(c!)" "DONE(d!)")))) +(after! org + ;; Deshabilitar persistencia de estado + (setq org-fold-core-persist nil) + (setq org-restore-position-in-buffer nil) + ;; No guardar el estado de la sesión para archivos org + (setq org-element--cache-persist-before-write nil) + (setq org-fold-core-persist nil) + (setq org-restore-position-in-buffer nil) + ;; Opcional: siempre mostrar el árbol completo + (setq org-startup-folded nil) + + (add-hook! 'kill-buffer-hook + (defun +org-close-remove-state () + (when (eq major-mode 'org-mode) + (org-fold-hide-block 'off) + (org-fold-show-all)))) + + ;; Limpiar cache al cerrar + (add-hook! 'org-mode-hook + (setq-local org-startup-folded nil))) + #+end_src ** Plugins Se agregan a packages.el, sin embargo la connfiguración va aquí @@ -601,4 +620,6 @@ Doom's packages are pinned to a specific commit and updated from release to rele (package! colorful-mode) (package! company-box) (package! org-auto-tangle) + +(package! better-jumper :disable t) #+end_src diff --git a/Time4.org b/Time4.org index aa56503..a6c5bde 100644 --- a/Time4.org +++ b/Time4.org @@ -8,13 +8,12 @@ Esta sería mi obra maestra, la cuspide de la cuspide. Para conseguirlo obviamen ** Core system Los NPCs necesitan un sistema de percepcion al prota-kun basado en algún tipo de métrica que considere - Respeto -- Estima o aprecio -- Amistad +- Admiración +- Camaradería - vibra? - Confianza -- "Mystique" or "Intrigue" value +- Intriga y no sé que más, debo investigar un poco sobre psicología para abundar más al respecto. -In this example, the mystique value could increase when the protagonist does things that are unexpected, unpredictable, or secretive, or when they have unique or unusual abilities. NPCs with a higher mystique perception might be more cautious around the protagonist, show more curiosity, or be more interested in learning more about them. This can add more depth and variety to your NPC interactions, making the game more engaging and immersive. Puedes considerar agregar valores como: • Miedo: Esto podría influir en cómo los NPCs interactúan con el protagonista, especialmente si tienen miedo de él o de sus acciones. -- 2.47.3